When Hunters enter such an area for a long time, they will be electrocuted and stunned. When the "Prisoner" decodes a Cipher Machine in a Connection, an electrical area will be formed as a result of electric charges focusing around the Cipher Machine. If a Cipher Machine is activated in a Connection, the Connection will become invalid automatically.Īn incident changed the "Prisoner's" body composition and made him a "Conductor" capable of accumulating electric charges. A destroyed Cipher Machine can't be reconnected to a Connection for 45 seconds. The farther away the connected Cipher Machines are, the bigger the loss will be, ranging from 10% to 20%.Ĭonnections can be destroyed by Hunters. At the same time, due to deterioration of the circuit, some of the transmitted Decoding Progress will be lost (without affecting one's own Decoding Speed). Survivors can adjust the transmission percentage within the range of 0% to 48%. During the transmission, their own Decoding Progress will be decreased by the same transmission percentage. When Survivors decode a Cipher Machine on a Connection, they can transmit a certain percentage of their Decoding Progress to another Cipher Machine. All Survivors will be able to see the Connection. Each "Prisoner" can only create 1 Connection, and there can only be 2 Cipher Machines on each Connection. The "Prisoner" can connect to inactive Cipher Machines and form a Connection, with a cooldown of 30 seconds. The "Prisoner" envisions the distributions of Cipher Machines in his head and change the wiring to adjust the Connection status between Cipher Machines. Once connected, the transmission of Decoding Progress between Cipher Machines is enabled. He can change the Connection status of the wires to alter the Connection of the Cipher Machines. The "Prisoner" is extremely familiar with the electric circuits under the Manor. He was bailed out of jail by the owner of the Manor. With poor memory and no money to his name, his only goal in life was to complete his grand invention, which was impossible without a large sum of money so when he received an invitation from the manor to participate in the game, he decided to risk it all for one last chance to complete his work. Desperate to end it all and now a shadow of his former glory, Luca was to be hanged for his crimes, his property was sold to compensate the inventor's widow, and he was unable to put as much focus into his work as before. However, a dispute between the two over research and thievery ended up with the famous inventor dead and Luca in prison with irreversible brain damage, having to live with the constant threats of being a murderer and traitor. Within due time, he was taken under the wing by a well-known inventor, and the two seemed to get along well, with Luca's smarts being greatly valued by his mentor. Despite not knowing where this boy came from or why, it was obvious that he had a good education, confidence, and the brains needed for inventing. The electrified area also disappears when the connection is broken.īorn to an unknown family in unknown circumstances, inventor Luca Balsa was known to the public as a friendly and pleasant individual who trusted other people easily. The connection can be broken by the Hunter or will naturally be broken after one cipher or one gate is fully decoded. Hunters will develop an immunity to the electricity after being stunned 3 times. Hunters that enter the area for a long time will also get stunned. Standing in the blue area charges the Prisoner's "Conductor" ability, which allows him to stun the Hunter with his electricity once per charge. The Prisoner has a 10% Decoding buff when decoding at a connected cipher.Įxit gates are also automatically connected and the Prisoner can choose how much decoding progress will be shared between two gates, ranging from 0% to 48%.Īn area around a connected cipher machine will be electrified, which is marked by a blue aura. However, some decoding progress between shared ciphers is also lost, ranging from 10% to 20% depending on how far away the connected cipher is. He can choose how much decoding progress he wants to transmit to the connected cipher, from 0% to 48%. By connecting ciphers, he can share decoding progress between the two ciphers. The Prisoner's item allows him to view and connect ciphers from around the map.
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